TimesPer Reference#
- class cooldowns.CooldownTimesPer(limit: int, time_period: float, _cooldown: Cooldown)#
- __init__(limit: int, time_period: float, _cooldown: Cooldown) None #
- Parameters:
Notes
This is an internal object. You do not need to construct it yourself.
- property fully_reset_at: datetime | None#
When this bucket is fully reset.
- Returns:
When this bucket fully resets.
- Return type:
Optional[datetime.datetime]
Notes
This will return None if it is already fully reset.
- property has_cooldown: bool#
Is this instance currently tracking any cooldowns?
If this returns False we can safely delete this instance from the
Cooldown
lookup table.
- property next_reset: datetime | None#
When the next window is freed.
- Returns:
When the next window is freed.
None if there are no windows.
- Return type:
Optional[datetime.datetime]
- class cooldowns.StaticTimesPer(limit: int, reset_times: List[datetime.time], _cooldown: Cooldown)#
A cooldown which implements a set amount of cooldown reset times.
- __init__(limit: int, reset_times: List[datetime.time], _cooldown: Cooldown) None #
- Parameters:
limit (int) – How many items are allowed
reset_times (List[datetime.time]) – A list of the possible times in the day to reset cooldowns at
_cooldown (Cooldown) – A backref to the parent cooldown manager.
Notes
This is an internal object. You do not need to construct it yourself.